Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Sfvu3-KLDfs-DKJJG-6U5Ga-F5WwP | 13/13/12 | 92.4 | 1.27 | 2026-06-29 15:36:04 · 28m 17s | |
| CSGO-j5Ktc-UbH5n-Oo4ZQ-5Jjbo-DiRFE | 16/20/9 | 60.9 | 0.92 | 2026-06-21 12:15:46 · 45m 56s | |
| CSGO-muhrV-ciLk5-dBvnX-iBBCe-SP7rN | 16/21/4 | 83.1 | 1.03 | 2026-06-13 15:01:27 · 28m 59s | |
| CSGO-3kNAr-jTm6P-hCFJN-75kFP-hmheC | 20/14/9 | 107.0 | 1.61 | 2026-06-09 15:33:22 · 39m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.