Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-u6hHe-GtJVt-eEZYC-zcVhc-BusnC | 15/13/3 | 68.8 | 1.07 | 2026-07-02 22:08:54 · 35m 55s | |
| CSGO-QAUuJ-Q2GeN-5jRP5-5fCZy-wfdZH | 7/17/3 | 48.1 | 0.51 | 2026-06-22 21:28:55 · 26m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.