Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pofmS-hoBGa-y2jEo-TUJ7F-NcHLH | 20/15/10 | 116.1 | 1.50 | 2026-07-05 01:26:12 · 33m 48s | |
| CSGO-7pMR5-n6QPT-TmL27-KZGRr-uhJaA | 9/16/6 | 76.5 | 0.79 | 2026-06-20 12:34:00 · 25m 31s | |
| CSGO-fQovX-J2PPX-t9634-zyQTm-AEVjM | 12/8/8 | 109.8 | 1.53 | 2026-06-20 11:04:33 · 25m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.