Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PTJu5-BnVx6-5PkWA-r8QnA-Xdm2H | 6/9/2 | 53.8 | 0.73 | 2026-07-09 10:35:36 · 23m 4s | |
| CSGO-B6uj8-eYi7r-VFHuj-TYnuM-tbqhH | 29/13/1 | 120.7 | 1.77 | 2026-07-06 18:27:10 · 38m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.