Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mJwQ4-Wva3Y-3dJ8F-FMZ2R-iaM2G | 7/9/5 | 73.4 | 0.95 | 2026-07-03 20:41:48 · 12m 50s | |
| CSGO-sySns-NGB97-6jaQf-iV8XX-aQ4qB | 22/16/3 | 90.1 | 1.40 | 2026-06-30 13:07:08 · 39m 14s | |
| CSGO-Jwfqi-9HvzM-LJ8P3-CZA4M-GS6yD | 18/16/5 | 98.9 | 1.30 | 2026-06-28 01:28:24 · 32m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.