Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L9CcD-2MMkU-QNCUA-DX9wh-LPGCF | 14/14/2 | 91.9 | 1.07 | 2026-07-04 03:21:09 · 21m 32s | |
| CSGO-sTwUY-crqFu-wH9ir-mOpE6-2VkDA | 8/7/5 | 56.7 | 1.17 | 2026-07-04 01:27:25 · 24m 22s | |
| CSGO-wNYdP-kLfHZ-zZyUe-ZaAbf-G6LHA | 19/17/4 | 93.2 | 1.22 | 2026-06-28 22:51:01 · 34m 41s | |
| CSGO-fKb4x-wPNEi-dJosF-Zw7ZG-K9zkG | 16/20/9 | 62.2 | 0.79 | 2026-06-27 14:51:08 · 45m 42s | |
| CSGO-VXj6Z-QNtox-9OcxS-HFsvk-ps68F | 21/14/2 | 91.5 | 1.39 | 2026-06-24 18:45:24 · 40m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.