Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EAJnE-Nsfdu-DzWAm-5yUMk-q4dRF | 22/11/3 | 105.7 | 1.68 | 2026-07-03 19:17:38 · 37m 9s | |
| CSGO-eqUXy-vOpNE-cqmKf-XqAZ6-izQqJ | 7/14/1 | 42.6 | 0.51 | 2026-07-02 19:13:15 · 33m 39s | |
| CSGO-6rMdr-vMLOW-cmwSq-AVLNo-nXWDJ | 9/11/4 | 55.4 | 0.94 | 2026-07-02 18:39:23 · 30m 32s | |
| CSGO-CrNNS-YoOOB-5u7Jp-r5Ycu-8MEKO | 16/18/3 | 62.7 | 0.84 | 2026-06-30 20:55:51 · 34m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.