Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eHOJ2-eih74-LNwpE-52q7R-ERXoN | 16/19/4 | 80.4 | 1.01 | 2026-06-27 18:16:40 · 41m 34s | |
| CSGO-AYfti-BG4Jd-oYY7T-e8Npw-5N9SA | 14/16/3 | 60.2 | 0.90 | 2026-06-23 20:15:01 · 30m 31s | |
| CSGO-vpEX5-rwFnM-7xtCa-PnKDz-NVddJ | 9/7/3 | 47.5 | 0.99 | 2026-06-23 16:50:18 · 25m 49s | |
| CSGO-kqiZz-jPdv8-O3vxq-6LyuT-3krFF | 14/14/6 | 66.6 | 1.01 | 2026-06-20 00:02:56 · 42m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.