Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nwUxT-a8DEF-MFoC2-DrXBk-APxDK | 13/16/4 | 92.7 | 1.01 | 2026-07-04 09:16:41 · 25m 34s | |
| CSGO-dQzJC-MLV3d-rUULL-v5yTf-mj5ZJ | 26/8/6 | 131.7 | 2.01 | 2026-07-03 15:54:41 · 29m 41s | |
| CSGO-5FOsh-zYp4U-omzaZ-o5LYZ-8ZPmH | 21/13/9 | 119.8 | 1.70 | 2026-06-19 18:32:31 · 24m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.