Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fP7ve-5Z6Uq-bt6D6-LF3kD-od5yD | 8/4/0 | 35.9 | 1.11 | 2026-07-03 22:43:57 · 25m 4s | |
| CSGO-hETJu-USe5L-XNDx3-hwi65-2VkDA | 18/24/6 | 76.2 | 0.88 | 2026-07-03 21:45:01 · 47m 44s | |
| CSGO-WbpCi-nuRh4-99kdv-sBiBJ-CcyMM | 19/14/7 | 99.8 | 1.35 | 2026-06-12 16:55:06 · 33m 52s | |
| CSGO-fDAva-ZUUY6-VhphV-vM8Y9-PUeZH | 21/18/10 | 96.2 | 1.32 | 2026-06-12 16:09:42 · 36m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.