Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2oMFa-tbVMX-vNWhs-HyamG-hxfvN | 14/14/2 | 74.6 | 1.06 | 2026-07-02 21:14:57 · 23m 56s | |
| CSGO-ObySJ-pOyc2-wnoPh-MQfqS-evbxJ | 22/14/4 | 96.8 | 1.57 | 2026-07-02 20:40:02 · 31m 29s | |
| CSGO-er4zH-Os8wz-MpqW4-VnYGM-pwzpH | 11/13/3 | 58.4 | 0.98 | 2026-07-02 20:01:22 · 34m 5s | |
| CSGO-WD7b4-SHFo3-WB2fS-bawtM-2SvPB | 16/17/8 | 69.6 | 1.03 | 2026-07-02 19:23:37 · 34m 58s | |
| CSGO-EqBcv-pGsDL-LOrjK-ipXde-dZx9H | 5/16/3 | 51.1 | 0.37 | 2026-07-01 22:06:29 · 29m 55s | |
| CSGO-7PSip-3fAoh-XkTWZ-TJzGP-ZbaEC | 18/16/2 | 77.2 | 1.14 | 2026-07-01 21:31:18 · 31m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.