Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hj8fa-9mXH7-Q9WY6-mY8j5-hUoEM | 20/20/9 | 74.8 | 1.04 | 2026-06-26 20:39:56 · 52m 34s | |
| CSGO-BTRfX-U7uoz-Qv4Wn-MZm8U-yadyC | 17/16/2 | 65.4 | 1.09 | 2026-06-25 12:09:01 · 34m 34s | |
| CSGO-va7NS-ofFQQ-ZNHDb-HJnMd-pPocG | 19/20/3 | 79.0 | 1.02 | 2026-06-21 22:39:01 · 36m 29s | |
| CSGO-ftkCL-RtPmm-kK8kQ-6FpWe-w4OJM | 16/21/3 | 49.8 | 0.67 | 2026-06-15 19:39:28 · 54m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.