76561198242651304
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 3 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Cross-Platform Consistency
-33%Premier 26879 (top ~5% band) with zero FACEIT presence and Leetify aim rating 82.1214/100 - two independent elite-skill signals with no FACEIT corroboration
Measured from our own demos: elite output on multiple independent axes, paired with a 20k+ Premier rating and no FACEIT history at all - performance inconsistent with the account's verifiable rank context
Our Own Match Data
-19.6%Peak single-match outcome anomaly 24.7/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — only 3 of this player's matches analyzed so far, so this is provisional.
Avg K/D 1.43 across 3 of our matches (penalty scales above 1.4)
7.5% of kills through walls across 3 analyzed matches (penalty scales above 4%)
13.2% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 3 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3SCTY-3NLXC-oxzM2-QODtO-THTCP | 21/16/7 | 114.1 | 1.47 | 2026-06-30 00:08:33 · 39m 2s | |
| CSGO-8ZHxp-DYa7f-VHHAt-KjeQp-PNv5G | 11/17/6 | 66.5 | 0.90 | 2026-06-29 23:31:16 · 35m 3s | |
| CSGO-DufyJ-zFfZi-im6S4-CGq9n-PXOYE | 21/9/5 | 105.3 | 1.74 | 2026-06-22 18:59:12 · 37m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.