Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5SLdp-sL8Dh-pY4tO-CMEvb-9EacP | 10/16/5 | 72.7 | 0.76 | 2026-07-06 19:21:53 · 24m 36s | |
| CSGO-cVbeD-2OyQ2-NFNfT-RyVoQ-66r4N | 7/15/1 | 46.6 | 0.49 | 2026-07-03 21:20:46 · 25m 34s | |
| CSGO-tcYpb-zQnp4-3Sxmw-kMsO5-dfVvD | 16/15/2 | 73.4 | 1.14 | 2026-07-02 14:03:15 · 30m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.