Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-djKam-Tr5m7-DBA9i-aEUAU-bwrBE | 6/14/4 | 51.9 | 0.52 | 2026-06-24 20:00:05 · 27m 5s | |
| CSGO-dyrzz-NzeHm-GREBO-ns6Fz-KWtrD | 7/7/2 | 58.3 | 1.11 | 2026-06-16 18:49:49 · 24m 20s | |
| CSGO-x7wAA-x4dOv-WCUXH-KRM9t-o2uWK | 13/18/5 | 68.8 | 0.89 | 2026-06-16 18:04:06 · 42m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.