Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wb6oS-9azA7-xnTdf-MMYo8-pycuB | 27/16/4 | 119.1 | 1.68 | 2026-07-02 20:55:52 · 34m 44s | |
| CSGO-VcJZ8-jLbTc-RNzVm-Cnk2c-8EAkE | 27/23/5 | 87.6 | 1.29 | 2026-07-02 19:59:22 · 53m 48s | |
| CSGO-N6sGw-hjqi8-pOSQj-ESUoJ-8HsiB | 6/13/0 | 37.4 | 0.42 | 2026-06-30 15:43:00 · 20m 57s | |
| CSGO-OeTjO-TXpuo-fwdGC-DfNQm-iNBYN | 11/14/3 | 81.3 | 0.97 | 2026-06-30 15:17:28 · 22m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.