Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-meK9q-i6wQC-DEN9d-rvHbN-x7D7K | 14/15/4 | 92.3 | 1.17 | 2026-07-09 18:55:18 · 28m 21s | |
| CSGO-5Zbsj-5twZW-rmQ9M-nsSBG-5KKeB | 11/9/2 | 64.5 | 1.20 | 2026-06-17 19:48:15 · 28m 2s | |
| CSGO-WnbQS-RqDEJ-zUKEx-E9iHL-7n9rN | 21/16/0 | 97.6 | 1.33 | 2026-06-17 19:07:29 · 37m 23s | |
| CSGO-zoYD5-pwmKp-QyYAd-kU6uH-z8kHB | 9/13/2 | 51.7 | 0.80 | 2026-06-13 21:56:44 · 32m 40s | |
| CSGO-75Gqp-YJviX-DV82P-fA2EV-rkYHK | 16/9/5 | 73.7 | 1.52 | 2026-06-13 21:27:20 · 25m 28s | |
| CSGO-SKheY-Rea2n-MUxex-LdHUZ-rup3B | 27/14/3 | 114.1 | 1.70 | 2026-06-13 20:43:48 · 39m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.