Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sowWh-yzqVo-ktKiV-5o9oJ-5naAB | 9/12/2 | 60.1 | 0.79 | 2026-07-03 19:15:14 · 22m 41s | |
| CSGO-96ZXz-7JnAC-EUehY-eyNpB-vdZbD | 9/16/7 | 65.1 | 0.63 | 2026-07-03 15:11:12 · 36m 47s | |
| CSGO-oRJvv-pVYx5-MzqrF-X5DTk-WPeyC | 8/13/4 | 68.9 | 0.75 | 2026-06-26 15:07:33 · 25m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.