Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2vz6W-mq4GG-DOrTu-PCaWu-rr74E | 10/13/1 | 74.7 | 0.90 | 2026-06-17 20:13:38 · 19m 31s | |
| CSGO-jVRKu-JUQ5q-hqRV2-CDkeL-WJ8CH | 22/16/3 | 100.3 | 1.45 | 2026-06-09 20:07:37 · 35m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.