Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hTHvE-icK4e-Rsz6s-djTVQ-66r4N | 10/19/7 | 64.4 | 0.63 | 2026-06-27 23:40:26 · 30m 50s | |
| CSGO-D9fkx-tXjp6-nCf6Q-xs5tk-2sUvD | 17/14/1 | 83.1 | 1.24 | 2026-06-27 15:41:06 · 27m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.