Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AOXbf-WM7xZ-K7nHb-3Y5ef-t5cVG | 7/7/2 | 30.0 | 0.57 | 2026-07-03 13:55:55 · 27m 7s | |
| CSGO-d6q3m-s53Cf-W7DNH-KhZuH-VnUaK | 18/18/5 | 76.0 | 1.12 | 2026-06-29 14:58:44 · 40m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.