Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-daBEL-NfTBW-AcDYa-JTDqE-pdBpF | 26/16/4 | 118.4 | 1.69 | 2026-06-30 17:45:57 · 39m 19s | |
| CSGO-itNa4-9O8tz-yj2nr-rsTNb-9P47M | 15/12/5 | 77.0 | 1.13 | 2026-06-30 17:11:11 · 32m 23s | |
| CSGO-C2kjP-xeuiV-v4ipy-MEMch-Vt3NF | 4/14/5 | 61.1 | 0.31 | 2026-06-30 16:39:24 · 24m 36s | |
| CSGO-jLhK5-B2UO9-TK9kx-F96Ms-NOH8D | 11/14/1 | 59.9 | 0.72 | 2026-06-28 16:08:43 · 24m 5s | |
| CSGO-o2kiU-GAv4O-fSAzc-yiQ6L-HoRqJ | 19/17/5 | 75.0 | 1.26 | 2026-06-28 15:29:13 · 33m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.