Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fHG5Q-UdY3T-Hr5Sq-DnaaX-462NF | 15/14/2 | 98.6 | 1.14 | 2026-06-26 07:40:57 · 24m 49s | |
| CSGO-humS3-T6KdS-N4HhD-jQeAH-RJ8CH | 16/16/6 | 87.6 | 1.11 | 2026-06-23 20:56:30 · 36m 11s | |
| CSGO-BHke2-HrZ5V-v672p-TuVM8-qTY2Q | 26/21/4 | 100.7 | 1.35 | 2026-06-23 20:13:20 · 38m 44s | |
| CSGO-HtoiY-LGZLk-Auo5z-tYHRF-88axJ | 13/20/8 | 89.7 | 0.85 | 2026-06-19 10:08:00 · 31m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.