Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xYL4r-jFwOC-kJXzn-ufBSP-LmztJ | 6/18/1 | 36.2 | 0.21 | 2026-07-03 21:07:02 · 38m 45s | |
| CSGO-mKj2M-px2dc-hWCsZ-rTiqf-TPDhP | 8/15/4 | 48.0 | 0.66 | 2026-06-30 16:55:15 · 25m 50s | |
| CSGO-XNuhw-cLTdB-AqSqp-wQe8f-dPVeL | 7/18/3 | 55.7 | 0.48 | 2026-06-30 16:16:21 · 32m 24s | |
| CSGO-3ShEx-tvvuB-bsFTh-ynrdm-6XLoD | 5/18/2 | 36.7 | 0.37 | 2026-06-28 15:43:18 · 28m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.