Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rdbuo-yEzWv-oeNTj-sJwXp-WswTC | 14/13/7 | 74.5 | 1.10 | 2026-06-27 16:58:38 · 34m 6s | |
| CSGO-PDzbG-7t5Vc-BT3wE-A9EYW-vvuvE | 16/18/10 | 77.3 | 0.98 | 2026-06-14 09:40:13 · 36m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.