Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mprEb-GS8j3-3N3GV-3HDoN-ObCRE | 14/18/5 | 75.0 | 0.97 | 2026-07-04 17:53:06 · 33m 58s | |
| CSGO-hTVDu-4Yev2-4d2Rf-Mzeam-XEKLH | 6/13/5 | 66.1 | 0.68 | 2026-07-04 15:11:07 · 28m 26s | |
| CSGO-cWjXF-QCPsO-w62zQ-LXXuK-6bZYO | 11/18/8 | 64.5 | 0.81 | 2026-06-24 16:15:07 · 38m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.