Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p7xMT-Kz6L5-CECSY-UKPCb-b5EiJ | 17/15/8 | 76.5 | 1.11 | 2026-06-27 20:25:18 · 38m 22s | |
| CSGO-kF6qT-xX6LQ-CtVqO-hQOPD-QdvLA | 11/14/3 | 64.1 | 0.84 | 2026-06-26 16:11:30 · 29m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.