Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jN8uV-v5pGF-5SbMX-HdijZ-rjNYE | 11/16/2 | 60.8 | 0.83 | 2026-06-26 21:34:24 · 26m 4s | |
| CSGO-meHZm-zXufy-HB3Qz-chPyd-CjW9G | 23/19/3 | 94.9 | 1.25 | 2026-06-23 22:02:22 · 38m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.