Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FajsR-cRC2q-2dStT-vnzea-vPDRE | 11/12/6 | 80.7 | 1.09 | 2026-07-03 18:42:22 · 32m 40s | |
| CSGO-nPfNb-iHDhX-UvUfQ-jdnGm-yDDmQ | 13/18/8 | 59.5 | 0.92 | 2026-06-28 22:32:15 · 53m 52s | |
| CSGO-sPtqT-nhJ3q-EdHBv-Rbij7-SAPcF | 16/8/3 | 68.7 | 1.34 | 2026-06-28 21:55:22 · 33m 30s | |
| CSGO-M5pdq-3x8js-4B46r-sEpUj-LXpRP | 9/12/4 | 51.0 | 0.73 | 2026-06-26 12:54:30 · 28m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.