Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yiSFV-mh59V-3Pk4h-LCxTW-C7xsP | 17/16/6 | 91.1 | 1.09 | 2026-06-29 19:21:59 · 38m 19s | |
| CSGO-6uCM5-aX95C-taCtv-ouHRD-kAoQD | 16/15/9 | 92.0 | 1.20 | 2026-06-25 14:11:39 · 31m 46s | |
| CSGO-vVU5z-GYWaB-i4Pq4-bvSn6-Mzi5P | 10/17/5 | 43.0 | 0.73 | 2026-06-24 19:31:15 · 32m 8s | |
| CSGO-iqa7r-N4Zf4-Z5uNm-ZhWeW-Y7edJ | 17/9/3 | 104.3 | 1.63 | 2026-06-21 20:22:19 · 32m 45s | |
| CSGO-bMQtc-ODWAj-npm8s-oSpKV-M7pxA | 15/20/12 | 79.3 | 0.95 | 2026-06-18 18:21:56 · 36m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.