Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mJRxf-E22Hq-r5zSe-jTkXi-D5fGH | 20/15/1 | 63.2 | 1.21 | 2026-06-27 23:45:49 · 37m 40s | |
| CSGO-Z2U7X-9VxGt-ObXJ9-T2k8k-tNTWJ | 16/17/8 | 82.9 | 1.08 | 2026-06-27 22:53:30 · 42m 25s | |
| CSGO-hYDFd-73UYD-xssTX-6T3Uq-bXEFN | 14/14/1 | 63.2 | 0.88 | 2026-06-27 22:07:25 · 36m 44s | |
| CSGO-f9BNP-cPf5v-ctFmY-8ZX4T-3vKjC | 22/24/8 | 80.6 | 1.07 | 2026-06-27 20:25:18 · 47m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.