Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XBWQX-2hYR9-DRRUA-4N7HO-97V5F | 17/19/4 | 92.1 | 0.99 | 2026-07-02 21:53:24 · 37m 53s | |
| CSGO-9MAPV-FJmiC-UCeSE-jsEmG-CUQ7B | 10/16/4 | 67.7 | 0.74 | 2026-06-29 21:29:09 · 27m 1s | |
| CSGO-p7xMT-Kz6L5-CECSY-UKPCb-b5EiJ | 17/14/5 | 62.2 | 1.19 | 2026-06-27 20:25:18 · 38m 22s | |
| CSGO-rPo9Y-7SNxZ-J5xYh-osP27-TLJzN | 15/8/3 | 72.8 | 1.40 | 2026-06-24 20:44:07 · 26m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.