Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zzqCf-55UTC-wOvNJ-pMWNK-Vb37M | 17/12/3 | 98.3 | 1.44 | 2026-06-30 21:43:44 · 28m 29s | |
| CSGO-NVQME-x6YXN-P9Hej-rao9O-3S3ED | 27/23/8 | 98.9 | 1.37 | 2026-06-30 13:15:21 · 41m 7s | |
| CSGO-yFRwj-dFsc6-w7tau-8sRAm-9D5qB | 10/11/6 | 65.9 | 1.17 | 2026-06-29 21:53:14 · 31m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.