Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xpCWY-zPNur-aVTyt-3wZLn-qOijD | 5/18/1 | 24.7 | 0.18 | 2026-06-30 16:55:15 · 24m 43s | |
| CSGO-ncB3k-Ho2sy-s7mEC-SCVXN-HSWsO | 14/19/7 | 92.8 | 1.00 | 2026-06-27 02:45:43 · 35m 13s | |
| CSGO-eaXBa-8zZZ2-GOkRK-iMWuG-ST2YP | 2/13/3 | 33.3 | 0.02 | 2026-06-26 21:40:35 · 23m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.