Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zwHV7-vOXsO-Lyiee-vY8YF-ZoZUN | 13/20/7 | 64.4 | 0.81 | 2026-07-04 09:55:45 · 33m 26s | |
| CSGO-VnRKj-7euYj-OcCx9-JXcs4-hMFyB | 12/13/1 | 61.2 | 0.94 | 2026-07-04 09:26:43 · 24m 14s | |
| CSGO-ckjhr-H2jN9-iwNfj-mtJLY-XkKoD | 11/10/4 | 60.8 | 1.12 | 2026-07-04 08:59:52 · 22m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.