Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-24Dqo-hMsW6-6qB4w-6bCL3-KeS8N | 13/22/10 | 78.4 | 0.94 | 2026-07-08 18:40:40 · 39m 11s | |
| CSGO-8sdG5-59mnB-rY4cm-v7OwW-TGwPB | 8/11/7 | 66.8 | 0.90 | 2026-07-03 19:13:24 · 25m 21s | |
| CSGO-fNRXk-kkiEi-ioUVH-UD7eK-pcy6A | 6/19/4 | 41.0 | 0.36 | 2026-06-28 19:13:11 · 31m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.