Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-D3ybk-wZjGP-3HdVh-dYqA8-PBdqA | 19/17/6 | 73.7 | 1.12 | 2026-07-18 11:40:19 · 41m 22s | |
| CSGO-Mihyx-schbb-5YXiK-AAV23-DqVoN | 10/10/3 | 64.8 | 0.95 | 2026-07-02 19:17:49 · 30m 13s | |
| CSGO-PAVjB-6dwqp-GvvvW-c6Xwu-rVC7K | 10/9/6 | 63.9 | 1.09 | 2026-07-02 19:17:49 · 27m 49s | |
| CSGO-Ui7yD-h7Brh-cYUXk-fQb4f-2iEBM | 14/9/1 | 71.8 | 1.23 | 2026-06-26 17:15:14 · 23m 29s | |
| CSGO-AGF7L-5OMMD-XvrdB-dwrZE-J9tvE | 14/5/3 | 90.9 | 1.69 | 2026-06-25 10:37:22 · 21m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.