Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kp3qB-U4JUk-czDce-Amk7f-Vt3NF | 18/8/6 | 102.2 | 1.66 | 2026-07-02 10:34:48 · 26m 46s | |
| CSGO-WTTA4-3LiBH-xZV6U-wOXjh-c49oF | 14/14/1 | 64.6 | 0.86 | 2026-07-02 08:59:34 · 35m 29s | |
| CSGO-E7W65-GzOto-oKypz-jbdWW-rPdKP | 22/15/9 | 111.5 | 1.59 | 2026-06-23 07:49:54 · 31m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.