Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CmbhA-TvxW4-AGjO8-P9HBb-Gkb3K | 23/14/3 | 97.9 | 1.53 | 2026-07-04 17:53:05 · 32m 0s | |
| CSGO-eLQJT-xsEVr-PZRUL-5pmnF-ZoZUN | 7/14/3 | 70.4 | 0.60 | 2026-07-04 16:03:31 · 18m 59s | |
| CSGO-fYhzh-UyxVv-WuSTV-2yF9z-sq2AC | 10/14/2 | 48.9 | 0.77 | 2026-07-04 12:12:56 · 32m 42s | |
| CSGO-sNGx6-xsXAs-U2BNJ-6xkjv-RWjXM | 11/8/4 | 74.3 | 1.29 | 2026-06-18 15:20:41 · 22m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.