Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mQxoj-DAERZ-tVeCx-vxF62-wLPYE | 17/7/6 | 121.1 | 1.85 | 2026-07-05 18:36:10 · 20m 57s | |
| CSGO-oBaEC-7Hrqy-hNpPK-6JZEO-ObCRE | 19/16/6 | 71.6 | 1.10 | 2026-06-24 20:07:00 · 33m 58s | |
| CSGO-krBaY-H7vHb-5U2B9-HGG7S-Q8urD | 11/9/9 | 73.9 | 1.29 | 2026-06-18 13:34:19 · 23m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.