Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-R3mdA-fnFWU-TJqwr-dL9Wp-LsXfE | 12/14/7 | 67.3 | 1.01 | 2026-07-06 16:54:58 · 32m 23s | |
| CSGO-9otXQ-fLOwa-pO7iq-WtBky-hq4FP | 15/23/3 | 53.0 | 0.69 | 2026-07-01 20:53:57 · 50m 9s | |
| CSGO-EBjMn-LbqEt-SbwEK-o33YK-WTZfE | 16/16/5 | 99.5 | 1.19 | 2026-06-28 15:49:01 · 39m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.