Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oBLk3-mOmhL-wwWwP-NMLYC-jAhaB | 23/22/6 | 76.2 | 1.13 | 2026-06-30 19:14:41 · 48m 50s | |
| CSGO-XNpKt-eJBwG-4STHD-KxMqc-VFJPJ | 16/19/8 | 65.8 | 0.93 | 2026-06-23 19:06:01 · 39m 4s | |
| CSGO-8B7bS-LB47u-tKKdd-7P2EO-A8wwQ | 9/11/3 | 76.8 | 0.94 | 2026-06-14 11:52:23 · 23m 21s | |
| CSGO-Ov57U-nTbVa-WUnPd-5sWev-fNLsE | 13/18/5 | 71.7 | 0.86 | 2026-06-11 20:41:53 · 35m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.