Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9wLMc-5a8Kn-c8SBS-D3LLM-Lbj9Q | 11/18/4 | 74.1 | 0.68 | 2026-07-05 16:09:14 · 29m 32s | |
| CSGO-D75Ly-KiOhT-HavuW-ECx8k-WNmkP | 8/15/10 | 81.5 | 0.76 | 2026-06-30 11:20:16 · 31m 16s | |
| CSGO-T4vGT-O3HWb-v2XqC-fp3YD-vJedJ | 21/19/4 | 96.7 | 1.24 | 2026-06-22 23:36:00 · 37m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.