Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fdf3C-zQuNs-qbf2i-Z6z9U-jvV9G | 11/16/1 | 58.9 | 0.80 | 2026-07-05 13:55:51 · 23m 42s | |
| CSGO-ZeupS-3WpUh-KjiXx-9nGdb-OuiTL | 16/18/14 | 95.6 | 1.15 | 2026-06-27 19:52:45 · 41m 41s | |
| CSGO-2iHH9-eG2qm-RXAjB-ZhNL3-kVSFE | 8/19/7 | 53.1 | 0.62 | 2026-06-27 19:09:14 · 38m 49s | |
| CSGO-aBYf8-RvZPy-BpKEP-uMvGv-5fUGQ | 21/10/5 | 88.4 | 1.47 | 2026-06-27 18:32:35 · 32m 42s | |
| CSGO-rSpTP-UK2kp-9PPbq-37Aek-24wPB | 17/17/7 | 77.6 | 1.17 | 2026-06-23 19:17:14 · 33m 34s | |
| CSGO-hWdxG-J6iOB-aBWWw-xkMFq-oXc3K | 19/15/4 | 105.7 | 1.36 | 2026-06-23 18:38:49 · 27m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.