Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c5hcF-BLEWs-dm4fN-oXGbt-osMHA | 8/21/6 | 45.3 | 0.48 | 2026-07-11 21:07:39 · 39m 55s | |
| CSGO-A3tVR-RrjFW-MK7aF-Ci4xP-nRyQN | 19/16/5 | 99.8 | 1.44 | 2026-06-22 19:43:41 · 36m 8s | |
| CSGO-xciZf-fNUk3-GSEG9-km4ZD-KUGnK | 7/17/7 | 49.6 | 0.56 | 2026-06-22 19:07:23 · 31m 21s | |
| CSGO-BKs3Q-UyfiC-R9QRE-afAXm-TsUCP | 20/22/6 | 88.4 | 1.09 | 2026-06-22 18:20:54 · 43m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.