Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8acj8-7Mnxr-DNCct-dfoeA-FBMsE | 24/18/3 | 105.5 | 1.48 | 2026-06-25 21:03:53 · 36m 26s | |
| CSGO-dvbP2-rLWiZ-FbOpw-hDic7-tKkXM | 13/12/6 | 83.0 | 1.15 | 2026-06-25 20:29:52 · 28m 35s | |
| CSGO-hbjMG-t4frW-PrHSq-zMXcJ-cJWzE | 7/15/2 | 38.4 | 0.49 | 2026-06-25 20:03:46 · 23m 7s | |
| CSGO-zzoON-fP6EZ-52yVZ-qvPNF-scvaL | 15/18/6 | 61.4 | 0.97 | 2026-06-15 19:00:36 · 42m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.