Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-85dUY-F8mmD-mzSto-fokhn-M4R4M | 14/18/6 | 78.6 | 0.89 | 2026-06-29 21:44:49 · 35m 1s | |
| CSGO-KR3Vw-xcFwJ-rknzQ-DaUF2-9f4NF | 14/13/1 | 117.0 | 1.35 | 2026-06-19 21:00:25 · 22m 10s | |
| CSGO-ZPnQW-2N4nb-G7pSv-XQse2-zz8aC | 12/13/6 | 89.9 | 1.10 | 2026-06-18 20:51:46 · 28m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.