Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LbDji-3tKyW-3i4XP-Yshro-6CQqJ | 20/15/6 | 120.5 | 1.42 | 2026-06-28 17:35:10 · 28m 11s | |
| CSGO-v3mRt-DHWkX-Nar7z-yfrhL-Dx9TM | 18/9/3 | 106.9 | 1.70 | 2026-06-21 17:11:25 · 28m 57s | |
| CSGO-3PovG-MSt3W-doa7X-hJFZS-tadyC | 5/10/3 | 60.9 | 0.66 | 2026-06-13 00:00:44 · 15m 36s | |
| CSGO-rfaXP-HZFA7-96KMW-WsODu-UrPJM | 13/17/1 | 76.6 | 0.71 | 2026-06-11 21:16:32 · 36m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.