Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sBQhx-W8YMG-FFQ6N-vbSQS-ERXoN | 14/14/3 | 73.7 | 1.05 | 2026-07-03 20:38:38 · 37m 11s | |
| CSGO-BVmmz-HawRj-89DNo-FsOiW-8vKjC | 26/10/9 | 128.3 | 2.03 | 2026-07-03 07:24:47 · 36m 38s | |
| CSGO-RCmhT-TbfxT-QF79E-5TsDw-CrahQ | 10/13/3 | 82.1 | 0.95 | 2026-06-30 22:37:45 · 20m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.