Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wdzwx-sQw4o-T9OZG-mB3Mn-JYBUM | 16/16/5 | 76.6 | 1.07 | 2026-07-03 17:45:31 · 37m 17s | |
| CSGO-chLEX-v8Qa5-QLXmB-PnYTf-K564E | 20/12/2 | 94.7 | 1.50 | 2026-07-01 22:42:06 · 35m 15s | |
| CSGO-m9H2T-4ekGh-r38Gp-CvrAf-ftLMB | 13/20/5 | 63.3 | 0.80 | 2026-06-15 20:46:12 · 42m 5s | |
| CSGO-5c63E-FbkYV-PNJWc-odJ7A-roHGG | 16/17/5 | 86.3 | 1.14 | 2026-06-11 19:36:22 · 40m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.